package S0;

import A1.I;
import android.opengl.GLES20;
import android.util.Log;

/* JADX INFO: loaded from: classes.dex */
public final class h {
    public static final float[] i = {1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f};

    /* JADX INFO: renamed from: j, reason: collision with root package name */
    public static final float[] f6223j = {1.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.0f, 0.0f, 0.5f, 1.0f};

    /* JADX INFO: renamed from: k, reason: collision with root package name */
    public static final float[] f6224k = {0.5f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f};

    /* JADX INFO: renamed from: a, reason: collision with root package name */
    public int f6225a;

    /* JADX INFO: renamed from: b, reason: collision with root package name */
    public f f6226b;

    /* JADX INFO: renamed from: c, reason: collision with root package name */
    public I f6227c;

    /* JADX INFO: renamed from: d, reason: collision with root package name */
    public int f6228d;

    /* JADX INFO: renamed from: e, reason: collision with root package name */
    public int f6229e;

    /* JADX INFO: renamed from: f, reason: collision with root package name */
    public int f6230f;

    /* JADX INFO: renamed from: g, reason: collision with root package name */
    public int f6231g;

    /* JADX INFO: renamed from: h, reason: collision with root package name */
    public int f6232h;

    public static boolean b(g gVar) {
        f[] fVarArr = gVar.f6219a.f6214a;
        if (fVarArr.length == 1 && fVarArr[0].f6215a == 0) {
            f[] fVarArr2 = gVar.f6220b.f6214a;
            if (fVarArr2.length == 1 && fVarArr2[0].f6215a == 0) {
                return true;
            }
        }
        return false;
    }

    public final void a() {
        try {
            I i5 = new I("uniform mat4 uMvpMatrix;\nuniform mat3 uTexMatrix;\nattribute vec4 aPosition;\nattribute vec2 aTexCoords;\nvarying vec2 vTexCoords;\n// Standard transformation.\nvoid main() {\n  gl_Position = uMvpMatrix * aPosition;\n  vTexCoords = (uTexMatrix * vec3(aTexCoords, 1)).xy;\n}\n", "// This is required since the texture data is GL_TEXTURE_EXTERNAL_OES.\n#extension GL_OES_EGL_image_external : require\nprecision mediump float;\n// Standard texture rendering shader.\nuniform samplerExternalOES uTexture;\nvarying vec2 vTexCoords;\nvoid main() {\n  gl_FragColor = texture2D(uTexture, vTexCoords);\n}\n");
            this.f6227c = i5;
            this.f6228d = GLES20.glGetUniformLocation(i5.f69r, "uMvpMatrix");
            this.f6229e = GLES20.glGetUniformLocation(this.f6227c.f69r, "uTexMatrix");
            this.f6230f = this.f6227c.g("aPosition");
            this.f6231g = this.f6227c.g("aTexCoords");
            this.f6232h = GLES20.glGetUniformLocation(this.f6227c.f69r, "uTexture");
        } catch (x0.f e8) {
            Log.e("ProjectionRenderer", "Failed to initialize the program", e8);
        }
    }
}
