package p0;

import android.graphics.Matrix;
import android.graphics.Shader;

/* JADX INFO: loaded from: classes.dex */
public final class d0 {

    /* JADX INFO: renamed from: a, reason: collision with root package name */
    public Matrix f22909a;

    /* JADX INFO: renamed from: b, reason: collision with root package name */
    public Shader f22910b;

    public final void a(float[] fArr) {
        Matrix matrix;
        if (fArr == null) {
            matrix = null;
            this.f22909a = null;
        } else {
            Matrix matrix2 = this.f22909a;
            if (matrix2 == null) {
                matrix2 = new Matrix();
                this.f22909a = matrix2;
            }
            AbstractC2686D.B(matrix2, fArr);
            matrix = matrix2;
        }
        Shader shader = this.f22910b;
        if (shader != null) {
            shader.setLocalMatrix(matrix);
        }
    }
}
