import * as Effect from "effect/Effect";
import * as Exit from "effect/Exit";
import type * as Fiber from "./Fiber.ts";
/**
 * Represents a teardown function that handles program completion and determines the exit code.
 *
 * **When to use**
 *
 * Use when integrating {@link makeRunMain} with a host platform that needs to
 * translate an Effect `Exit` into a process, worker, or application exit code.
 *
 * **Details**
 *
 * A teardown function is called when an Effect program completes, either
 * successfully or with a failure. It determines the appropriate exit code and
 * can perform cleanup before invoking the supplied `onExit` callback.
 *
 * **Example** (Customizing teardown behavior)
 *
 * ```ts
 * import { Effect, Exit, Runtime } from "effect"
 *
 * // Custom teardown that logs completion status
 * const customTeardown: Runtime.Teardown = (exit, onExit) => {
 *   if (Exit.isSuccess(exit)) {
 *     console.log("Program completed successfully with value:", exit.value)
 *     onExit(0)
 *   } else {
 *     console.log("Program failed with cause:", exit.cause)
 *     onExit(1)
 *   }
 * }
 *
 * // Use with makeRunMain
 * const runMain = Runtime.makeRunMain(({ fiber, teardown }) => {
 *   fiber.addObserver((exit) => {
 *     teardown(exit, (code) => {
 *       console.log(`Exiting with code: ${code}`)
 *     })
 *   })
 * })
 *
 * const program = Effect.succeed("Hello, World!")
 * runMain(program, { teardown: customTeardown })
 * ```
 *
 * @category models
 * @since 4.0.0
 */
export interface Teardown {
    <E, A>(exit: Exit.Exit<E, A>, onExit: (code: number) => void): void;
}
/**
 * The default teardown function that determines exit codes from an Effect exit.
 *
 * **When to use**
 *
 * Use as the standard teardown for main programs when you want conventional
 * process exit codes and support for {@link errorExitCode}.
 *
 * **Details**
 *
 * This teardown follows these exit-code rules:
 *
 * - `0` for successful completion.
 * - `130` for interruption-only failures.
 * - The squashed error's {@link errorExitCode} value for other failures when
 *   present.
 * - `1` for other failures.
 *
 * **Gotchas**
 *
 * The `130` code is used only when the Cause contains interruptions and no
 * other failure reasons. Mixed causes use the squashed error path instead.
 *
 * **Example** (Using default teardown)
 *
 * ```ts
 * import { Exit, Runtime } from "effect"
 *
 * const logExitCode = (exit: Exit.Exit<any, any>) => {
 *   Runtime.defaultTeardown(exit, (code) => {
 *     console.log(`Exit code: ${code}`)
 *   })
 * }
 *
 * logExitCode(Exit.succeed(42))
 * // Output: Exit code: 0
 *
 * logExitCode(Exit.fail("error"))
 * // Output: Exit code: 1
 *
 * logExitCode(Exit.interrupt(123))
 * // Output: Exit code: 130
 * ```
 *
 * @see {@link errorExitCode} for customizing failure exit codes
 *
 * @category running
 * @since 4.0.0
 */
export declare const defaultTeardown: Teardown;
/**
 * Creates a platform-specific main program runner that handles Effect execution lifecycle.
 *
 * **When to use**
 *
 * Use when building a runtime adapter for a host platform. Most applications
 * should use a platform-provided runner, such as `NodeRuntime.runMain`, rather
 * than constructing one directly.
 *
 * **Details**
 *
 * The runner executes Effect programs as main entry points. The provided function receives a forked fiber and a teardown callback so it can install platform-specific signal handling, fiber observers, and final exit behavior.
 *
 * `disableErrorReporting` disables the automatic log emitted for unreported
 * non-interruption failures. It does not change exit-code calculation or the
 * custom teardown callback.
 *
 * **Gotchas**
 *
 * The setup function is responsible for observing the fiber and eventually
 * invoking teardown. `makeRunMain` also tries to keep the host process alive
 * with a long interval while the main fiber is running; if the host blocks
 * timers, the runner still starts but cannot use that keep-alive fallback.
 *
 * **Example** (Creating platform runners)
 *
 * ```ts
 * import { Effect, Fiber, Runtime } from "effect"
 *
 * // Create a simple runner for a hypothetical platform
 * const runMain = Runtime.makeRunMain(({ fiber, teardown }) => {
 *   // Set up signal handling
 *   const handleSignal = () => {
 *     Effect.runSync(Fiber.interrupt(fiber))
 *   }
 *
 *   // Add signal listeners (platform-specific)
 *   // process.on('SIGINT', handleSignal)
 *   // process.on('SIGTERM', handleSignal)
 *
 *   // Handle fiber completion
 *   fiber.addObserver((exit) => {
 *     teardown(exit, (code) => {
 *       console.log(`Program finished with exit code: ${code}`)
 *       // process.exit(code)
 *     })
 *   })
 * })
 *
 * // Use the runner
 * const program = Effect.gen(function*() {
 *   yield* Effect.log("Starting program")
 *   yield* Effect.sleep(1000)
 *   yield* Effect.log("Program completed")
 *   return "success"
 * })
 *
 * // Run with default options
 * runMain(program)
 *
 * // Run with custom teardown
 * runMain(program, {
 *   teardown: (exit, onExit) => {
 *     console.log("Custom teardown logic")
 *     Runtime.defaultTeardown(exit, onExit)
 *   }
 * })
 * ```
 *
 * @category running
 * @since 4.0.0
 */
export declare const makeRunMain: (f: <E, A>(options: {
    readonly fiber: Fiber.Fiber<A, E>;
    readonly teardown: Teardown;
}) => void) => {
    (options?: {
        readonly disableErrorReporting?: boolean | undefined;
        readonly teardown?: Teardown | undefined;
    }): <E, A>(effect: Effect.Effect<A, E>) => void;
    <E, A>(effect: Effect.Effect<A, E>, options?: {
        readonly disableErrorReporting?: boolean | undefined;
        readonly teardown?: Teardown | undefined;
    }): void;
};
declare global {
    interface Error {
        readonly [errorExitCode]?: number;
        readonly [errorReported]?: boolean;
    }
}
/**
 * Type-level key for the `Runtime.errorExitCode` marker.
 *
 * **When to use**
 *
 * Use to type properties keyed by `Runtime.errorExitCode` on custom error
 * values.
 *
 * @category symbols
 * @since 4.0.0
 */
export type errorExitCode = "~effect/Runtime/errorExitCode";
/**
 * Allows associating an exit code with an error for determining the process
 * exit code on failure.
 *
 * **When to use**
 *
 * Use when error classes should map failures to a specific process exit code
 * when handled by {@link defaultTeardown}.
 *
 * **Details**
 *
 * Attach this marker as a readonly property on an error object. When the main
 * program fails, {@link defaultTeardown} squashes the Cause and reads the marker
 * from the resulting error value.
 *
 * **Gotchas**
 *
 * The marker is read from the squashed failure value. If a Cause contains
 * multiple failures, the selected squashed error determines the exit code.
 *
 * **Example** (Setting a process exit code)
 *
 * ```ts
 * import { Data, Effect, Runtime } from "effect"
 * import { NodeRuntime } from "@effect/platform-node"
 *
 * class MyError extends Data.TaggedError("MyError") {
 *   readonly [Runtime.errorExitCode] = 42
 * }
 *
 * // If the program fails with MyError, the process will exit with code 42
 * NodeRuntime.runMain(Effect.fail(new MyError()))
 * ```
 *
 * @see {@link errorReported} for controlling automatic error logging
 * @see {@link defaultTeardown} for the default failure exit-code rules that read this marker
 * @see {@link getErrorExitCode} for reading the marker from unknown error values
 *
 * @category symbols
 * @since 4.0.0
 */
export declare const errorExitCode: errorExitCode;
/**
 * Reads the runtime exit-code marker from an unknown error value.
 *
 * **When to use**
 *
 * Use to read a custom failure exit code from an unknown error value, falling
 * back to the default failure code.
 *
 * **Details**
 *
 * Returns the numeric `[Runtime.errorExitCode]` property when it is present on
 * an object. Otherwise returns `1`, the default failure exit code used by
 * `defaultTeardown`.
 *
 * **Gotchas**
 *
 * Non-object values, missing markers, and non-number marker values all return
 * `1`.
 *
 * @see {@link errorExitCode} for the marker read by this function
 *
 * @category accessors
 * @since 4.0.0
 */
export declare const getErrorExitCode: (u: unknown) => number;
/**
 * Type-level key for the `Runtime.errorReported` marker.
 *
 * **When to use**
 *
 * Use to type properties keyed by `Runtime.errorReported` on custom error
 * values.
 *
 * @category symbols
 * @since 4.0.0
 */
export type errorReported = "~effect/Runtime/errorReported";
/**
 * Defines the runtime marker that controls default `runMain` error logging for an error.
 *
 * **When to use**
 *
 * Use when error classes are already reported by application code and should
 * not be logged again by the default main runner.
 *
 * **Details**
 *
 * Set `[Runtime.errorReported]` to `false` on an error object to suppress the
 * runtime log because the error has already been reported. Omitted or
 * non-boolean values are treated as `true`, so failures are logged by default.
 *
 * **Gotchas**
 *
 * This marker controls only automatic error logging. It does not change the
 * failure Cause or the process exit code.
 * `makeRunMain` reads the marker from `Cause.squash(cause)`, so for causes
 * with multiple failures, the squashed error determines whether default logging
 * is suppressed.
 *
 * **Example** (Suppressing error reporting)
 *
 * ```ts
 * import { Data, Effect, Runtime } from "effect"
 * import { NodeRuntime } from "@effect/platform-node"
 *
 * class MyError extends Data.TaggedError("MyError") {
 *   readonly [Runtime.errorReported] = false
 * }
 *
 * // If the program fails with MyError, the process will exit with code 1 but
 * // no error will be logged.
 * NodeRuntime.runMain(Effect.fail(new MyError()))
 * ```
 *
 * @see {@link errorExitCode} for controlling failure exit codes
 * @see {@link getErrorReported} for reading the marker from unknown error values
 *
 * @category symbols
 * @since 4.0.0
 */
export declare const errorReported: errorReported;
/**
 * Reads the runtime error-reporting marker from an unknown error value.
 *
 * **When to use**
 *
 * Use to read whether an unknown error value should be treated as already
 * reported by the default main runner.
 *
 * **Details**
 *
 * Returns a boolean `[Runtime.errorReported]` property when it is present on an
 * object. Otherwise returns `true`, so failures are logged by default.
 *
 * **Gotchas**
 *
 * Non-object values, missing markers, and non-boolean marker values all return
 * `true`.
 *
 * @see {@link errorReported} for the marker read by this function
 *
 * @category accessors
 * @since 4.0.0
 */
export declare const getErrorReported: (u: unknown) => boolean;
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